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Audio Software Intern Embedded (Summer 2025)

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Dolby Laboratories

Oct 16, 2024

Applications are closed

  • Internship
    Full-time
    Off-cycle Internship
  • Software Engineering
    IT & Cybersecurity
  • San Francisco
    Remote

Requirements

  • M.S. or P.H.D in Computer Science or Electrical Engineering.
  • Coursework or internship experience in audio related industries
  • Strong Understanding of audio signal processing.
  • Experience in backend or full stack software development.
  • 1 year of software development experience in C++ and Python with data structures/algorithms.
  • Working towards a Bachelor’s or Master’s degree in Computer Science, or a related field; recent grads who are within 6 months of graduation are also eligible to apply.
  • Must be available to work full-time Monday – Friday for 6 months between May/June 2025 – December 2025.

Responsibilities

  • Work with microphone capture systems and microphone array post processing.
  • Work on spatial audio rendering technologies.
  • Develop and maintain software tools.
  • Assist in prototyping audio systems such as TV, soundbars, smart speakers etc.
  • Build test tools which measure acoustic performance of consumer entertainment products that include premium Dolby technologies.
  • Review system architectures and system behaviors

FAQs

What is the duration of the internship?

The internship is available for 6 months, with full-time availability required from May/June 2025 to December 2025.

When do the internship positions start?

The start dates for the internship are Monday, May 19, 2025, Monday, June 2, 2025, and Monday, June 16, 2025.

What are the educational requirements for this internship?

Applicants should be working towards a Bachelor’s or Master’s degree in Computer Science or a related field, and recent grads within 6 months of graduation are also eligible to apply.

Is prior experience in audio-related industries required?

While coursework or internship experience in audio-related industries is preferred, the company will consider relevant project, volunteer, and extracurricular experiences as well.

What programming languages should I be proficient in for this role?

Candidates should have 1 year of software development experience in C++ and Python, as well as a strong understanding of data structures and algorithms.

What types of projects will I work on during the internship?

Interns will work on microphone capture systems, spatial audio rendering technologies, software tool development, and prototyping audio systems such as TVs, soundbars, and smart speakers.

What are some preferred qualifications for this internship?

Preferred qualifications include a focus in Acoustics or Signal Processing, knowledge of advanced signal processing techniques, experience with deep learning, and experience in embedded software development.

What is the hourly compensation for this internship?

The hourly range for this internship position in the San Francisco/Bay Area is $48-55/hr, with variation based on location and individual qualifications.

Is this internship available to international students?

The job description does not specify, so it is recommended to check with the recruiter regarding eligibility for international students.

What is the company culture like at Dolby?

Dolby offers a collegial culture, promotes challenging projects, and emphasizes a collaborative, creative environment focused on innovation in the entertainment sector.

Music. Movies. TV. Gaming. In Dolby.

Manufacturing & Electronics
Industry
1001-5000
Employees
1965
Founded Year

Mission & Purpose

We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV. Making experiences come alive through technology is what we do. It's been our mission since day one. It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code. Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.