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Narrative Designer

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Rebellion

21d ago

  • Job
    Full-time
    Mid & Senior Level
  • Design
    Creative Arts & Fashion
  • Oxford, +1

AI generated summary

  • You need advanced skills in narrative design documents, video game development, and production pipelines, along with a commitment to delivering high-quality results using the necessary tools.
  • You will design and implement narrative content, collaborate across disciplines, manage dialogue systems, and evaluate gameplay to align with project vision, while assisting the Lead Narrative Designer.

Requirements

  • * Advanced knowledge of creating narrative design documents and specifications.
  • * Willingness and ability to deliver high quality results using tools and processes required to get the job done.
  • * Advanced knowledge of the video game development process.
  • * Advanced knowledge of production pipelines.

Responsibilities

  • Take ownership of systems that have primary narrative focus ensuring setup and implementation in line with the project scope and design direction Collaborate with other design specialisms to define all narrative content within the game.
  • Apply best practices, production pipelines, and workflows with limited guidance.
  • With moderate oversight, use appropriate tools, including in-house tools, to implement Narrative and Dialogue.
  • With moderate oversight, develop detailed Narrative Design Documents both independently and through close collaboration with other disciplines, based on the creative vision of the project.
  • Interface with Level Design to design and implement quest structure into levels.
  • Interface with Systems Design to support creation and implementation of gameplay mechanics, quests and objectives that tie into game structure.
  • Collaborate with UI to design suitable communication of quest structure to the player.
  • Implement lines in the dialogue system (incl. managing localised text).
  • Collaborate with Audio to manage creation of casting documents for main characters, create and format recording scripts and where appropriate support with recording sessions by providing context and narrative direction.
  • Assist in scheduling and task tracking of narrative work, get time estimates from downstream departments.
  • Communicate and collaborate with code on creation and iteration of dialogue tools and mechanics.
  • Regularly play the game and evaluate your own work ensuring it is in line with the project direction & intended feel, raising any identified issues with appropriate stakeholders.
  • Support the Lead Narrative Designer in any ad hoc tasks and duties.

FAQs

What is the role of the Narrative Designer at Rebellion?

The Narrative Designer is responsible for quest and objective design, focusing on the practical implementation of narrative systems using the in-house engine, collaborating across various projects, and ensuring all narrative content aligns with the game's design direction.

Where can this position be based?

This position can be based out of any of our studios in Oxford or Warwick.

Is there a relocation package available?

Yes, we can provide a relocation package, including moving assistance, temporary accommodation, and full support for a smooth transition to the new environment.

What kind of projects will the Narrative Designer be working on?

The Narrative Designer will work on a varied slate of exciting new projects in development, covering themes from World War II to futuristic settings.

What tools will I be expected to use in this role?

You will be expected to use appropriate tools, including in-house tools, to implement Narrative and Dialogue, as well as interface with Level Design and Systems Design teams.

What qualifications are required for this position?

Advanced knowledge of creating narrative design documents, an understanding of the video game development process, and familiarity with production pipelines are required.

What benefits does Rebellion offer?

Rebellion offers an extensive benefits package, including 22 days of holidays plus Christmas closure, Private Medical Insurance, Life Assurance, Income Protection, Enhanced Family Leave, and various other perks and discounts.

Is a visa sponsorship available for this role?

No, this role is only open to applicants who have the permanent right to work in the UK, and we are unable to provide or take over visa sponsorship.

What is the work culture like at Rebellion?

Rebellion fosters an open, friendly, and creative atmosphere, promoting teamwork and innovation, while ensuring a healthy work-life balance and encouraging diversity.

How is the office environment structured?

The office is open-plan, promoting collaboration and interaction among team members, along with access to free hot drinks and a variety of local dining options.

Can I apply for other positions at Rebellion if this one doesn’t match my skills?

Yes, you can apply for a range of positions across the studio or submit speculative applications via our website.

Entertainment & Media
Industry
201-500
Employees
1992
Founded Year

Mission & Purpose

Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to go from strength to strength. Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.