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Texture Artist

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Ubisoft

Oct 28, 2024

Applications are closed

  • Job
    Full-time
    Junior, Mid & Senior Level
  • Design
    Creative Arts & Fashion
  • Sherbrooke

Requirements

  • Experience in texturing, modelling, lighting, or other related experience
  • Knowledge of 2D art tools (e.g. Photoshop) and familiarity with the 3D software Maya + game engines (e.g. Unity or Unreal)
  • Experience in creating and managing shaders in VRAY
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints
  • A highly creative, collaborative, and innovative spirit
  • Excellent observation, communication, interpersonal, and presentation skills
  • Motivation to reach out for feedback and adapt to it
  • Aesthetic sensitivity and a keen eye for even the subtlest of details

Responsibilities

  • Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.
  • Study concept art and research your own references to develop the visual design language.
  • Work closely with level artists to understand environment needs.
  • Create textures from scratch, references, or scans & build and organize your texture library.
  • Partner with modellers to suggest textures and help with 3D mapping.
  • Find balance between artistic aspects and technical constraints.
  • Polish textures and apply them to 3D models.
  • Document and share your knowledge and best practices.
  • Modify your work based on feedback received from interdependent teams (debug and optimize).

FAQs

What is the job title for this position?

The job title for this position is Texture Artist.

Where is the Texture Artist position located?

The Texture Artist position is located at Ubisoft Sherbrooke.

What will I be doing as a Texture Artist?

As a Texture Artist, you will create and apply textures to give depth and dimension to characters, objects, and environments within the game.

What qualifications are required for the Texture Artist role?

Required qualifications include experience in texturing, knowledge of 2D art tools like Photoshop, familiarity with 3D software such as Maya and game engines like Unity or Unreal, and a solid understanding of art fundamentals.

Is it necessary to have a portfolio?

Yes, you are required to submit a portfolio showcasing your best work along with your CV.

Will I be working independently or as part of a team?

You will be collaborating closely with the art team, level artists, and modellers, so teamwork is essential for this role.

What type of projects will I be working on?

You will be working on amazing projects, including the legendary and acclaimed franchise FAR CRY.

How important is feedback in this role?

Feedback is very important; you should be motivated to reach out for feedback, adapt based on it, and document best practices.

Is there an emphasis on diversity at Ubisoft?

Yes, Ubisoft embraces diversity in all its forms and is committed to fostering an inclusive and respectful work environment.

Can I work fully remotely for this position?

No, this position is offered in a hybrid format, which combines both in-office and remote work.

What software should I be familiar with as a Texture Artist?

You should be familiar with 2D art tools like Photoshop, 3D software like Maya, and game engines such as Unity or Unreal, as well as experience in creating and managing shaders in VRAY.

Is there any support for onboarding or training?

While the job description does not specify, Ubisoft is known for supporting its employees, which likely includes onboarding and skill development opportunities.

Who will review my application?

Your application will be reviewed by Talent Acquisition Specialists Yara and Nicole from the Ubisoft team.

What is the work culture like at Ubisoft Sherbrooke?

The work culture at Ubisoft Sherbrooke is collaborative and supportive, with a focus on collective ambitions, making it a close-knit and welcoming environment.

We're committed to enriching player's lives with original & memorable gaming experiences. Join us & create the unknown!

Technology
Industry
10,001+
Employees
1986
Founded Year

Mission & Purpose

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.